Interface tour
DepthWizard is a single workspace. Everything happens on one screen: upload, inference, 3D navigation, analysis and export.
1 · Header
Section titled “1 · Header”| Element | What it does |
|---|---|
| Logo + menus | File, View, Tools and Help (menu reference) |
| Scenarios ▾ | Opens the Flood response or Telecom coverage planner |
| Raw switch | Hides 3D objects and ambient occlusion, so you see exactly the heights the model returned |
| Model status pill | Model online · waking up · unreachable · Offline demo. Re-checked every 2 minutes; click it to open Settings |
| Panel toggles, theme | Show or hide the side panels; light or dark theme |
2 · Project panel
Section titled “2 · Project panel”Where a run starts: the drop zone (PNG / JPG / TIFF up to 512 MB), the image card (size, bands, bit depth, a georeferenced badge with its EPSG code, and the GSD read from the file), Resolution (m/pixel), the Higher quality (TTA) switch, Estimate heights and a summary of the current result. See Your first estimate.
3 · Viewport
Section titled “3 · Viewport”One canvas with three views: 3D DSM (perspective), Height Map and Input Image (both top-down). It also holds:
- the view switcher (top left) and the tool palette (3D objects, basemap, facilities, OSM),
- the product chip, showing rDSM / nDSM / DSM and anchoring progress,
- the navigation stack: zoom in / out, fullscreen, and reset (shown after the camera has moved),
- the compass (georeferenced scenes; click to face north),
- legends: scale bar (2D views), colour bar, class and layer legends,
- a hover card with the object type and height under the cursor.
See Navigating in 3D and Layers & visualisation.
4 · Inspector
Section titled “4 · Inspector”Three tabs:
- Layers: what is draped on the terrain and how it looks (Layers).
- Validation: compare with a reference raster (Validation).
- Info: elevation reference and anchoring, height statistics, geometry and CRS, detected objects, provenance, the model report and download links (Anchoring).
5 · Status bar
Section titled “5 · Status bar”Live read-outs under the cursor: pixel x/y, height, slope, lat/lon, difference from the reference, plus the scene’s GSD and its source, product, grid size and EPSG, vertex count, camera mode and fps (shown in orange below 30).
| Menu | Items |
|---|---|
| File | New Project (Alt+N) · Load / Open (Ctrl+O) · Recent · Sample scenes · Save Project (Ctrl+S) · Export ▸ · Settings |
| View | Input Image (3) · Heatmap (2) · 3D Height Map (1) · Project panel · Inspector · Status bar · Theme: Light / Dark / System |
| Tools | Flight Simulator (G) · First-person walk (F) · Drone tour (T) · 3D objects: Buildings / Trees / Water · Hover details · OpenStreetMap overlay · Surrounding basemap · Facilities · Validate against reference · Scenarios |
| Help | Documentation · Keyboard Shortcuts (?) · Model Information · About |
The OpenStreetMap overlay, basemap and Facilities need a georeferenced scene, because they are positioned by coordinates.